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Article - Java Development And Flex Web Development on Web Development Forum

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Website about Java Development - Web Development portal. Other useful information: /w/opensearch_desc.php" title="Wikipedia (en)" / J2EE: EJB, JSP, Servlets, JSF, JSTL, JCA, JMS, JTA, JNDI, JDBC, JMX, RMI, etc. Frameworks: Struts, Hibernate, JPA, iBATIS, JBoss AOP, Spring, JSF, AJAX, GWT, YUI, Flex/Flash, JUnit, and Jakarta common libraries. Integration: Web Services on Axis and WebMethods; as well as the Web Service Standards such as SOAP, WSDL and UDDI.
For you information - The Sources Of Ideas For Software Products Are Legion. These Ideas Can Come From Market Research Including The Demographics Of Potential New Customers, Existing Customers, Sales Prospects Who Rejected The Product, Other Internal Software Development Staff, Or A Creative Third Party.
Mobile Development - Wikipedia, The Free Encyclopedia - Mobile development - Wikipedia, the free encyclopedia Mobile development This page lists the known relative differences between the most popular mobile platform development options for handheld devices such as a personal digital assistants , enterprise digital assistants or mobile phones . It is not intended to be an absolute guide to the various mobile development platforms, instead it is to help guide developers in choosing a mobile platform for development on Information appliances . More detail on the subject can be found at the Mobile software article. 1 Mobile development comparison 1.1 Application development [ edit ] Mobile development comparison From Wikipedia, the free encyclopedia Jump to: navigation , search Contents 1.2 Capabilities 1.3 Breadth 2 Evaluation criteria 3 Resources 4 See also 5 External links This article or section may contain unpublished synthesis of published material that conveys ideas not attributable to the original sources. See the talk page for details. (March 2008) Overview Java ME Ideal for a portable solution, if the Java ME platform provides the needed functionality. Good for vertical applications that must be portable. Device-specific libraries exist for many devices and are commonly used for games, making them non-portable. Applications (including their data) cannot be larger than around 1 MB if they are to run on most phones. They must also be cryptographically signed in order to effectively use many APIs such as the filesystem access API. This is relatively expensive and is rarely done, even for commercial applications.
 
 
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